Also, the dwarves get horrified every time they go in because they see the dead goblins. For one thing, you need to designate lots of space and it generates miasma. The useless refuse causes problems for me. As long as they're just regular ol' dogs they can't be assigned to anyone. 1 There are two kinds of refuse which I usually make into stockpiles: useful (like bones shells etc) and useless (corpses and body parts). Platinum - whatever you like! Me, I like to save bars of platinum for a while and then use it to build disgustingly high-value roads - but it's worth holding on to unused just in case you get nobles who like platinum and demand platinum stuff be made.ĭogs - they're only assignable once they're trained, as either war dogs or hunting dogs. Cut down a tree, build a wood burner's workshop, burn one tree, dismantle the woodburner's workshop 'cause you won't be using it again. Oh, and C) increase the value of the room, which also makes dwarves happy.Ĭoke - yep, you need one unit of refined coal to fuel the smelters while you refine the first batch of coke (unless you have a magma smelter). But they're nice to have, in that they A) can be locked, thus keeping dwarves inside if you need them there, and B) make dwarves happy. Set up a new stockpile that's set up to accept only the types of stone you actually want to work with.ĭoors - not really, no. Stones in stockpiles - well, you can always remove the stockpile. Really, the root cause is 'too much stuff to do, not enough dwarves to do it.' This is the root cause of at least 80% of all 'problems' in DF get used to it. But your dwarves might very well have a massive backload of other jobs to do, and so they might well go and say 'eh, I'll get to it later' and then never get around to it before the crops wither and die. Now, when the crops ripen, they generate jobs ('harvest crops'). After I kill enemies, the items are on the ground but all of them are locked. Withered plump helmets - 'Plant Gathering' is a type of labor (or is it Crop Harvesting or something like that? Something). You can leave it in any stockpile that uses barrels or (I think) bins, since dwarfs can but those in squares with stone in them, unlike chunks of ore or pieces of wood. (Or you can just have your masons build a series of concentric walls with trapped gates around your fort, Minas Tirith-style, and they'll use it up eventually.) Really, stone is only junk when it's in a stockpile with things that don't stack with it. To get stone out of stockpiles you can tag it "dump" using whichever menu 'k' brings up, then they'll carry it to a zone you've designated as a garbage dump zone. Till then, they're pets and not working animals and won't do anything useful. I'm pretty sure you can only assign dogs to dwarfs after you train them using a kennel. So if the food stockpile is far from the field, and the wood stockpile is nearby the pile of cut wood, they'll carry wood all day while the crops rot. IIRC, Dwarfs are lazy lazy buggers, and will preferentially do easy jobs over "important" jobs (since they're too dumb, AI-wise, to decide what's important).
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